Is it normal to occasionally spoon feed my 6 years old daughter?

2021.12.04 22:16 Box_Inside Is it normal to occasionally spoon feed my 6 years old daughter?

Is it normal to occasionally spoon feed my 6 years old daughter? (not force-feed).
submitted by Box_Inside to AskParents [link] [comments]

2021.12.04 22:16 ricestocks What dashcam do you use for your camry?

The integrated one seems pretty expensive. sounds like $500 after labor? But was wondering if anyone has this and their experience with it, or what other alternatives to go with. I have seen the viofo 129A being recommended, but curious what others have and their experience.
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2021.12.04 22:16 40102852 Our new Christmas tree fits perfectly in our house.

Our new Christmas tree fits perfectly in our house. submitted by 40102852 to mildyinteresting [link] [comments]

2021.12.04 22:16 thethreetrueandy Sad and funny double order first one was for a homeless guy that was only a couple feet away from the store the second one was for a old couple who was blasted on the front porch and invited me to drink with them

Sad and funny double order first one was for a homeless guy that was only a couple feet away from the store the second one was for a old couple who was blasted on the front porch and invited me to drink with them submitted by thethreetrueandy to doordash_drivers [link] [comments]

2021.12.04 22:16 Historical-Secret-56 Week 47: Pies - apple cranberry slab pie

Week 47: Pies - apple cranberry slab pie submitted by Historical-Secret-56 to 52weeksofbaking [link] [comments]

2021.12.04 22:16 Blueb98 Check out my Nft collection called NeonHogz

Check out my Nft collection called NeonHogz submitted by Blueb98 to NFTExchange [link] [comments]

2021.12.04 22:16 definitelya1person My oculus is not registering to my phone, I have a shared oculus quest and I am the 2nd account, can i still use my phone for streaming even if i am the 2nd account?

If not its fine!
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2021.12.04 22:16 umut0zgun Posiedon un öpücüğü

Beyler hani alaturka tuvaletteyken götümüzden bir bok parçası çıkar da asılı kalır ya biz de o bok parçasını koparmak için götümüzü biraz sıkıp o bok parçasının kesilip kopmasını sağlarız ya. O işlemin adı neydi?
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2021.12.04 22:16 gamethread-scraper Game Thread: Chicago Blackhawks (8-12-2) at New York Rangers (15-4-3) - 04 Dec 2021 - 08:00PM EST (x-post /r/hockey)

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2021.12.04 22:16 Banestudent21 Icons.

Icons. submitted by Banestudent21 to raimimemes [link] [comments]

2021.12.04 22:16 Killtime15 Oh Yeah💪📸

Oh Yeah💪📸 submitted by Killtime15 to TrashTaste [link] [comments]

2021.12.04 22:16 cardmangos Thanks mephisto! Ps Andy's was eth!

submitted by cardmangos to diablo2 [link] [comments]

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submitted by Good-Plane-1020 to CryptocurrencyICO [link] [comments]

2021.12.04 22:16 TheBadBarbell Want some Christmas nostalgia while you decorate, but you’ve watched every Christmas movie a hundred times? Check out this instrumental, holiday loop. The backdrop is from “A Christmas Story.” Merry Christmas and happy decorating everyone!

Want some Christmas nostalgia while you decorate, but you’ve watched every Christmas movie a hundred times? Check out this instrumental, holiday loop. The backdrop is from “A Christmas Story.” Merry Christmas and happy decorating everyone! submitted by TheBadBarbell to ChristmasDecorating [link] [comments]

2021.12.04 22:16 djhairyfairy I’m so much better without you

You shined light in my life when we first met. I’d never heard someone put words to the suffering I’d also been experiencing my entire life, but kept in the dark. You made everyone in your life feel deeply seen and important. You made me feel that way. Our strange circumstances convinced me that somehow the universe brought us together. I still believe that. You became my family. And we still fell apart.
You expected me to live my life just like yours: never leaving dishes in the sink. Maybe it’s that you saw my potential to be a better person. You have so many more years on earth than I do. That’s wisdom, that’s messes you’ve cleaned up, that’s work you did to get where you are. Because our lives were so entangled, I think you forgot that. Every time I didn’t measure up to your decades-older standard, you expressed disappointment. I never saw it as harsh. As time wore on though, you kept a tally of things you thought I did wrong. When we’d see each other, I felt disapproval hanging in the air. I assumed you’d let me know when you were ready to be vulnerable. And when you did, it was a goodbye letter.
You showed me a great example of how one adult lives their life. And you leaving taught me that there are so many other ways to do it. I no longer make decisions based on conversations I’ll have defending them to you. I’ve experienced more joy in the time we’ve spent apart than I ever have in my life. Healing from my trauma is no longer my entire personality, just one aspect of my life. I’m not sure you’ll ever get there. Other people have stepped into your place - people who are endeared by the absolute madness you hoped to talk out of me. And everything hasn’t been destroyed. I’m deeply enjoying my life for the first time. I know you helped me get here. I love you. And right now, I’m so much better without you.
submitted by djhairyfairy to UnsentLetters [link] [comments]

2021.12.04 22:16 lillardtime247 New Brady Pickups! Few things *pop* more than Finest and Prizm from a few years ago!

New Brady Pickups! Few things *pop* more than Finest and Prizm from a few years ago! submitted by lillardtime247 to footballcards [link] [comments]

2021.12.04 22:16 KL1862 Reimu and Alice by @drizzle_ashes

Reimu and Alice by @drizzle_ashes submitted by KL1862 to TouhouArt [link] [comments]

2021.12.04 22:16 Cultural_Word_1314 Cheating on OAs

Is it common for people to cheat or do it on their own? I have been struggling doing OAs myself while my roommate gathered a bunch of Master and phD student and booked a room in the library to do his OA…
Do recruiters fine out?
submitted by Cultural_Word_1314 to cscareerquestions [link] [comments]

2021.12.04 22:16 Lukegamer2 Pluto has committed murder

Pluto has committed murder submitted by Lukegamer2 to oddlyterrifying [link] [comments]

2021.12.04 22:16 LUCASSF31 Lewis Hamilton-2021 Saudi Arabian GP 2110X1406

Lewis Hamilton-2021 Saudi Arabian GP 2110X1406 submitted by LUCASSF31 to F1Porn [link] [comments]

2021.12.04 22:16 LegendOfPooh What can Europe learn from the USA?

submitted by LegendOfPooh to AskReddit [link] [comments]

2021.12.04 22:16 Ahmad2588 Wolff Lupus curette 14cm Fig.1

Wolff Lupus curette 14cm Fig.1 submitted by Ahmad2588 to interlinksmedicalinst [link] [comments]

2021.12.04 22:16 xxmatentv123xx12 Egg_irl

Egg_irl submitted by xxmatentv123xx12 to egg_irl [link] [comments]

2021.12.04 22:16 Thesadcook What gamemode should I play so I can complete my stupid get 10 grav hammer kills challenge?

submitted by Thesadcook to halo [link] [comments]

2021.12.04 22:16 torukmakto4 Further Thoughts on the state of HvZ.

At this point I'm sure everyone has either seen discussion about "the decline" of HvZ over the last 6 or 7 years or has seen impacts on the success, popularity and fun of their games associated with it. So far there has been a ton of focus in HvZ discussion on late-era game design pitfalls as a proximate cause of "the decline" and how to avoid those pitfalls. Herbert_W on here did a huge and well thought out post series on the proper design of specials/perks, for instance. Admittedly, while specific aspects may be tackled, the main strand of the game design/game quality aspect remains that "hypercomplexity is a malaise endemic to our era" and I don't feel the need for a general solution to this in the HvZ context has been addressed whatsoever, but at least the specific point of hypercomplexity has been harped on and flogged into the ground and I would hope we're all aware of that issue by now.
There has also been plenty of discussion of depth and player agency (or the lack thereof) and thus the loss of HvZ's exploratory, open-ended spirit and appearance of rails in a lot of places, often leaving players uncannily close to pawns or cannon fodder in a scripted conflict (see: Endwar mods screaming at squads for refusing to join a meat train) as a tie-in to HvZ decline or loss of player interest over time. Again, I'm not saying that problem has even been scratched either, but at least it has been covered... somewhat.
So, instead of focusing on those and breaking them down, it might be a better idea to ask if they are symptoms. In thinking about this problem, as with any negative situation faced by the hobby, I'm looking for the general principles and accordingly the foundational solutions. Sure, it can be said that a game design process ought to be robust against and inhibit all decisions that crush player agency and escalate ridiculous complexity in the game regardless - but the general principle that stands out as a root cause for the chronic ratcheting up of complexity and chronic ratcheting back of player freedom/open-endedness of our game is that third element from past decline threads: the unaddressed tension in the community over the subject of competition. You might know this tension under a slew of headings, phrases and ideas:

And so forth. The thing is, it all adds up way too well to not be true that:
THE SINGULAR "CORE" PROBLEM WITH MODERN HvZ IS ANTICOMPETITIVE SENTIMENT. That's where everything converges. I have said it before, just not quite as directly.
The desire to push non-traditional and convoluted mechanics at any cost to the "spirit" of the game and the desire to create on-rails events in the game show up because those are the only means available to hard-counter, nullify or undermine the accomplishments of committed players within the core HvZ framework. These mechanics changes are rarely, as claimed, well-intentioned attempts "to keep the game fresh". That's bullshit and the fact that a change that only reduces the possible variety and unpredictability of the game is billed as "keeping the game fresh" makes it transparently so. We all know what all the special soup/mod-orchestrated slaughter garbage is actually about. It's an administrative reflection of widespread resentment toward players who have tried their best to solve the game, and while they have never done so of course, have succeeded in carving out their own niches within the HvZ world and bringing it unbounded depth along the way. Old HvZ was built on that depth - these players had loyalty that events and their promotion and operations depended on, and the game was the seat of so much aggregated knowledge and experience by so many people with so many unique talents, resources and skills that happened to all be united and brought out by this common pursuit. That in turn was - WAS - why HvZ was so unique and such a draw from the outside.
The systematic and completely intentional controlled demolition of this foundation in utter disregard for its key function is why HvZ, long before the pandemic, was collapsing. No foundation, no building. Just a pile of rubble in due time. It's silly, selfish, childish and absolutely NOT sporting or belonging in the game to want to tear down others to your level because they have skills, or knowledge, or athleticism, or even access to physical resources or tools, you don't. That's not what this game was ever supposed to be about. HvZ is supposed to be about synergizing those things and giving every random one of them a place and a purpose.
See also, that there seems to be a desire by some HIGHLY vocal minority of posters on online forums to position HvZ as a lazy competitive backwater of the nerf community at every single opportunity, to the extent of spam. That's always been really suspicious to me. This takes many forms and comes from many directions, but the whole post-Endwa17 desire to plug and plug and plug low velocity caps absolutely ad nauseam, slip lots of sneaky assumption phraseology out there aimed at normalizing that in the minds of readers, and the notion "HvZ is not nerf, and is not for nerfers" are common tenets. There might be a tie-in to that from a desire to push speedball competitive formats in nerf and to culturally undermine the whole idea of a long format, large area, scenario gametype as something "competitive" players might be interested in out of seeing competitive nerfing as a zero-sum game, but speedballification of the hobby and its potential ills are another issue for another time.
So what can be done? The pandemic and its still ongoing partial hiatus/damper on the game presently being played near as often is an opportunity to turn things around. This can be our reset button. By being ready with a plan of action for when HvZ becomes 100% viable again, this could be a moment in which years of change are accomplished instantly. So, most difficult pill first, I guess.
Because it's not. The game having depth is NOT why there aren't enough players!
Hell, the CURRENT form of the game, the one arguably lacking depth, vets, blasters, skills, fresh tactics, and so forth overall, is the state of the game that doesn't have enough players and can't seem to get or keep them. The change history here is that these [ostensible] "accessibility" problems were raised back when the game was still highly successful in perhaps 2012 or so, and rulewriting changes started in the modern direction about a year later, and ever since it has been an apparent positive feedback loop - fewer players, worse player satisfaction -> more specials, more rails, more cannon fodder missions, more restrictive blaster rules, more vet hate. Which, obviously, lead to yet fewer players and angrier players having less fun. To which the answer is always even more specials, even more rigged missions, even more bans, and ...yeah. This is stupid. Wake up, HvZ community. Stop digging this hole!
Anyway, vets with scary skills and scary gear are not the problem. The big intimidating thing for all new players in HvZ has always been zombies and dying, and then the big morale issue is suppressing the zed=losing mentality.
Blasters are not the problem. Anyone who knows HvZ history knows how small a part of actual success in the overall game they are and how little every single development in them has ever affected anything significant about the game and its balance. Also, they are all on the same team. As a new player, that big g_un is not aimed AT you, it's beside you helping to defend you, and then when you're a zombie, that big g_un is just another anonymous g_un in a sea of hundreds of human players.
Tactics and squads are not the problem. For every one of these elements that is exclusive, elite and siloed and appears to new players as hostile, there is another one that is inclusive and draws new players into the game showing them the ropes and giving them the tools to fly on their own.
The anti-distinguishment/advanced player hate/etc. issue whereby players are salty about and perhaps try to undermine and rig the game against any more salient competitors (tear them down to their level) instead of meeting them fairly on the field is a sportsmanship issue. It's a higher-level more abstract one, and harder to address than a simple cheater, but it's just as bad for the game as dozens of people not calling hits. There needs to be some examples set and some communication that this sort of sentiment is not welcome and not cool.
Also, this is a good point to bring up that as far as players moaning about stuff being "Unfair" and such; there is no such thing as a neutral player. I think part of the issue here is that admins too often stoop to any player complaint they get in an effort to satisfy their players - the "customers" of their work. However, the game is not that simple. Players are adversarial to each other, so of course they will try to entangle rulewriters in their motives. This needs to be guarded against. There should never be advantage handouts or enemy nerfs because "tHe GAme iS tOo hArd!" - there should only be consideration of whether there is an actual design or balance issue and accordant tuning in the most non-hard-countery and non-depth-reducing manner possible. I do wonder how much of the specials/complexity creep stuff is the result of one faction after another successfully lobbying for handouts of competitive advantage.
A big part of my points in topical threads is that HvZ is a gamemode and that there is no standard cap inasmuch as there is no standard field, but we can speak specifically as to the "low[er than canonical superstock] cap" trend or strand of things typified by Endwar and the number 130fps in particular.
Yes, I hear you, spare me the runaround. There are, for sure, many considerations in this issue which are absolute in nature. The mode HvZ is often played in situations where bystanders may approach combat without PPE on and that's a major concern which must be addressed above all else. I know.
However, there is an equal part of the issue which is relative. Obviously, everything related to competition and everything related to accessibility is relative - it is MUCH easier now to get a 150fps blaster than it was to get even a 100fps blaster in 2015 back when the number 130fps was last a canonical superstock cap. The hobby has changed and the relative significance of these caps has moved by miles since then. The same pro stock games/players running 130fps gear in 2015 are using mostly mid 200s now or at lowest something like 150fps cap.
Even the absolute safety aspects are not such that we should expect an unchanging number for all time. Between 2015 and now, the average darts fired on the HvZ field have changed somewhat. Back then (I speak from experience at NvZ'16, predecessor to Endw#r, specifically) it was a lot of Elites, Voberries, old 1.3g Streamlines, even some FVJ and FVN leaking in... Now it's waffles, accutips, Sureshot blue, AFP/Maxes and such dominating and a few stray elites on occasion, and all the nasty FVx and Voberry crap is widely banned. So darts have become, in general, objectively safer, less subjectively painful, and better regulated while also being much more accurate. This should be considered in relatively minor distinctions in velocity caps like 130fps v. 150fps.
Then finally, the argument that "most" HvZ hits are from very close range "so your argument is invalid!" is not true, I don't think I need to waste time explaining why that is...
So with that in mind, I think we need higher caps on a wide scale. Like it or not, make whatever argument you like about this, the low caps are sometimes if not often perceived as lame. They discourage involvement from certain players we need, they create perceptions that should not be tied to HvZ, and of course the real problem is that they unnecessarily ban stuff that isn't actually unsafe. Personally, I don't think I am alone in this, I don't want to shoot 130fps in an outdoor game. It's a snooze fest ballistically but also, it's so overbearingly restrictive to the modern meta. It starts becoming this paintball-esque issue whereby EVERYONE at a more hobbyist-attended game shoots exactly the cap and everything is really boring, while meanwhile the only thing to do technologically is to spam more ammo to sorta-compensate so that's exactly what happens. It's just not a good model and is adverse to a healthy blaster meta. Which, again like it or not, is a key piece of the situation. HvZ going way back to the founding days was always a crucible of blaster innovation and competition among blastersmiths - it was that throughout its golden age and blasters were a linchpin in the whole human side of the game that really put the fuel on the fire in an underappreciated way. I think the game needs to win that back to succeed. Velocity is just one piece of performance of course, but what we have now with all this restriction has created a meta that downplays performance. People don't try anymore. We don't see as many dedicated highly competitive HvZ blasters anymore with the relevant build quality, reliability... If someone says "HvZ build" I have come to expect a mediocre blaster with no real HvZ focus that happens to shoot 130fps. It hurts me a bit to see.
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